/*
===========================================================================
This source file is part of DyLab (Dynamic Laboratory)
For the latest info, see http://dylab.googlecode.com

Copyright (c) 2006-2008 Lukas Krejci
(krejci.lukas@volny.cz)

This file is part of DyLab.

    DyLab is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    DyLab is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with DyLab.  If not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/

//===========================================================================================
#include <dylab/simulation/GfxEvent.h>

//===========================================================================================
dylab::GfxEvent::GfxEvent(type_t _type, uint32_t _frameNumber, uint32_t _frameDurationMS)
: mType(_type), mFrameNumber(_frameNumber), mFrameDurationMS(_frameDurationMS)
{     
}
//-----------------------------------------------------------------------------
dylab::GfxEvent::~GfxEvent()
{ 
}
//-----------------------------------------------------------------------------
dylab::GfxEvent::type_t dylab::GfxEvent::getType() const
{
    return mType;
}
//-----------------------------------------------------------------------------
dylab::uint32_t dylab::GfxEvent::getFrameNumber() const
{
    return mFrameNumber;
}
//-----------------------------------------------------------------------------
dylab::uint32_t dylab::GfxEvent::getFrameDurationMS() const
{
    return mFrameDurationMS;
}
//-----------------------------------------------------------------------------